Pre-Public Release Changelogs
Changelog & Fixes:
v1.0.5c:
(Apparently the In-Game music was no longer attached to the Music audio class. This worked originally, so I don't know when this started but it is fixed now.)
- In-game music is now correctly adjusted by the Music slider in the Options menu.
v1.0.5b:
(Looks like in the character system updating progress I failed to account for a few factors and one or two code blocks were still trying to use the old system D:)
- Fixed some programming issues created by the new character system.
v1.0.5:
- Added achievements.
- Adjusted main menu layout.
- Increased the damage of Hellshells when parried by the player.
- Revamped character selection screen.
- Added support for more than 2 playable characters. Meaning: the game is no longer strictly limited to Nova and Luna.
- Fixed the Repulsor charge meter vanishing once fully charged.
- Repulsor charge meter turns white when ready, and fades to red as it becomes overcharged.
v1.0.4:
- Added the full tutorial.
- Added text based guides.
- Added Luna's visual and interactive training lessons.
- Increased damage dealt by the Hell Cannon when it is parried back at the boss.
- Start-up intro is now automatically skipped after being viewed once.
v1.0.3:
- Added controls page to view the controls.
- Remade health bar art for player and boss health to ensure clarity of information.
- Added UI elements for Rocket, Flare and Teleport cooldowns.
- Implemented game title art into main menu.
- Added the Repulsor - usable with [LMB or Right Trigger] while in Booster Mode.
- All attacks (aside from laser walls and asteroids) can now be parried with the Repulsor.
- Parried attacks are reflected and can hit the boss for damage.
- Added sounds for the Repulsor.
- Added a UI element for the Repulsor, complete with charge up meter.
- Player takes damage if charge is retained for too long with the Repulsor.
- Buffed Nova to include improved effectiveness with the Repulsor.
- Added damage sounds when the player sustains damage.
- Updated the tutorial notes to include the Repulsor.
- Reduced the sensitivity of the cursor when using a controller.
- Nova and Luna have more description on character select screen.
- Decreased the speed of the Hell Cannon projectile to make it possible to parry.
v1.0.2:
- Added controller support during gameplay!
- Coding optimisations.
- Added a new music track.
- Added new boss attack.
- Added visual hit feedback when damaging the boss.
v1.0.1:
- Added zoom controls! Use Scroll Wheel to zoom.
- Music should no longer restart when sounds are played rapidly.
- Added audio hit feedback when damaging the boss.
- Enemy missiles changed from red to yellow.
- Added the full options menu.
- Sounds no longer require an "apply" button in order to be applied.
- Removed Unreal Engine 5's "Fixed Framerate" to aid performance on weaker hardware.
- Main Menu no longer requires a click in order to allow the mouse cursor to interact with the UI.
v1.0:
- Released! (This is the version made in 3 days.)
Get BLASTOIDS: Scourge of the Mechanoid
BLASTOIDS: Scourge of the Mechanoid
(2024) Top-down, ship combat, arcade style.
Status | In development |
Author | MiddleBlueDev |
Genre | Action |
Tags | 2D, Bullet Hell, Pixel Art, Top down shooter |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Version 1.1 (Scourge of the Mechanoid) Changelog95 days ago
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